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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By Dan Farmer
- // Parabolic arches on the water. Is this the St. Louis McDonalds?
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- camera {
- location <60.0, 0.0, -135.0>
- direction <0.0, 0.0, 2.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0.0, 0.0, 0.0>
- }
-
- // Light
- light_source {<200.0, 200.0, -150.0> colour red 1 green .5 }
-
- // Now draw the sky (From sunset.inc)
- sphere { <0.0, 0.0, 0.0>, 300.0
-
- pigment {
- gradient y
- colour_map {
- [0.0 0.8 colour red 0.5 green 0.1 blue 0.7
- colour red 0.1 green 0.1 blue 0.9]
- [0.8 1.0 colour red 0.1 green 0.1 blue 0.9
- colour red 0.1 green 0.1 blue 0.9]
- }
- quick_color red 0.7 green 0.7 blue 1.0
- scale 300.0
- }
- finish { ambient 1 }
- }
-
- // Put in a few clouds
- sphere { <0.0, 0.0, 0.0>, 259.0
-
- pigment {
- bozo
- turbulence 0.7
- colour_map {
- [0.0 0.6 colour red 1.0 green 1.0 blue 1.0 filter 1.0
- colour red 1.0 green 1.0 blue 1.0 filter 1.0]
- [0.6 0.8 colour red 1.0 green 1.0 blue 1.0 filter 1.0
- colour red 1.0 green 1.0 blue 1.0]
- [0.8 1.001 colour red 1.0 green 1.0 blue 1.0
- colour red 0.8 green 0.8 blue 0.8]
- }
- quick_colour red 0.7 green 0.7 blue 1.0
- scale <100.0, 20.0, 100.0>
- }
- finish { ambient 1 }
- }
-
-
- // Define the ocean surface
- plane { y, -10.0
-
- pigment { Blue }
- normal {
- waves 0.05
- frequency 5000.0
- scale 3000.0
- }
- finish { reflection 0.8 }
- }
-
- /* Put a floor underneath to catch any errant waves from the ripples */
- plane { y, -11.0
- pigment { Blue }
- finish {
- ambient 1.0
- diffuse 0.0
- }
- }
-
- // Create the arches using CSG difference between two "squashed" paraboloids
- difference {
- object { Paraboloid_Y
- scale <20.0, 20.0, 5.0>
- rotate 180*x
- }
- object { Paraboloid_Y
- scale <15.0, 20.0, 15.0>
- rotate 180*x
- translate -2*y
- }
-
- finish { Metal }
- pigment { White }
-
- /* Move the whole thing to where I should've
- designed it in the first place!! */
-
- translate <0.0, 30.0, -25.0>
- }
-
- difference {
- object { Paraboloid_Y
- scale <20.0, 20.0, 5.0>
- rotate 180*x
- }
- object { Paraboloid_Y
- scale <15.0, 20.0, 15.0>
- rotate 180*x
- translate -2*y
- }
-
- finish { Metal }
- pigment { White }
-
- /* Move the whole thing to where I should've
- designed it in the first place!! */
- translate <0.0, 30.0, 50.0>
- }
-